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Part the Waterveil 80/274 (Battle for Zendikar)
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Part the Waterveil 80/274 (Battle for Zendikar)

Part the Waterveil 80/274 (Battle for Zendikar)

$1.67
Part the Waterveil 80/274 (Battle for Zendikar)โ€”
$1.67

The Story

Take an extra turn after this one. Exile Part the Waterveil. Awaken 6โ€”{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Description

Take an extra turn after this one. Exile Part the Waterveil. Awaken 6โ€”{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Part the Waterveil 80/274 (Battle for Zendikar) | Good Games Morley